You can register all containers for an engine like this:
#include "aatc.hpp"
asIScriptEngine* your_engine_initialization(){
asIScriptEngine* engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
RegisterYourString(engine);
aatc::RegisterAllContainers(engine);
return engine;
}
If you want some engine-specific settings you should use the initializer object:
#include "aatc.hpp"
asIScriptEngine* your_engine_initialization(){
asIScriptEngine* engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);
RegisterYourString(engine);
aatcinit.include_container[aatc::container::listing::CONTAINER::VECTOR] = 1;
aatcinit.Go();
return engine;
}