This monstrosity is used to store any primitive or handle using the same allocation code.  
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#include <aatc_common.hpp>
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| void * | Get_Ptr_To_Primitive_Type (PRIMITIVE_TYPE primtype) | 
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| const void * | Get_Ptr_To_Primitive_Type_const (PRIMITIVE_TYPE primtype) const | 
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| void | From_voidptr_to_primitive (void *target, PRIMITIVE_TYPE primtype) | 
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| void | Init () | 
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| union { | 
| config::t::int8   i8 | 
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| config::t::int16   i16 | 
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| config::t::int32   i32 | 
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| config::t::int64   i64 | 
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| config::t::uint8   ui8 | 
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| config::t::uint16   ui16 | 
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| config::t::uint32   ui32 | 
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| config::t::uint64   ui64 | 
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| config::t::float32   f32 | 
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| config::t::float64   f64 | 
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| void *   ptr | 
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| }; |  | 
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This monstrosity is used to store any primitive or handle using the same allocation code.