This monstrosity is used to store any primitive or handle using the same allocation code.
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#include <aatc_common.hpp>
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void * | Get_Ptr_To_Primitive_Type (PRIMITIVE_TYPE primtype) |
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const void * | Get_Ptr_To_Primitive_Type_const (PRIMITIVE_TYPE primtype) const |
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void | From_voidptr_to_primitive (void *target, PRIMITIVE_TYPE primtype) |
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void | Init () |
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union { |
config::t::int8 i8 |
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config::t::int16 i16 |
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config::t::int32 i32 |
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config::t::int64 i64 |
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config::t::uint8 ui8 |
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config::t::uint16 ui16 |
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config::t::uint32 ui32 |
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config::t::uint64 ui64 |
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config::t::float32 f32 |
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config::t::float64 f64 |
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void * ptr |
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}; | |
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This monstrosity is used to store any primitive or handle using the same allocation code.